## annette vee ### JAC 30, 2010
it’s a book review of bogost and wardruip-fruin
using literacy and rhetoric to understand “playable media”
-> matthew kirschenbaum Mechanics
the problemt isn’t with processes or computers per se, but with the simplified version of processes that they enact
videogames can help people reconcile abstract principles with specific practices // rhetorical positions are always particular positions
the “simulation gap” is when players can interrogate the representation of the system with their own notions of the system.
procedural rhetorics expose the way things work.
expressive processing: “internal processes of digital media are designed artifacts” and they “operate both on and in terms of humanly meaningful elements and structures”